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Canada's Finest Miniature Gaming EventAT THE ARDEN
PARK HOTEL Saturday 24
March
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Saturday Morning Bring & Buy
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| Danish Side Show Brian Hall hosts this micro scale Cold War game for 4 to 6 players. Danish Forces (with the help of U.S Marines and Canadian Light Mech units) defending against B echelon Russians and Poles. Cold War Commander Battalion Level rules. |
| Spain in 1810 An Anglo-Brunswick force lands on the Spanish coast to confront a French and French allied force. Steve Arthurs of the Essex and Kent Fusiliers War Games Club hosts this 15mm Napoleonic game for 4 gamers per side using Fire and Steel rules. |
| Destroy the Guns at Red House (War of 1812 Theme Game) On November 28th, 1812 a cold chill is in the pre-dawn air. A small American assault party has been sent across the Niagara River to destroy a British gun emplacement at Red House in order for the Americans to establish a beach head for a full scale invasion in the Niagara Peninsula. The Americans must find the gun emplacement, destroy it and then make a safe retreat back to the Niagara River to establish a beach-head for a second attempt to take Queenston Heights while taking as few casualties as possible. The British must protect the guns and prevent the Americans from setting up a beach-head at all costs. Robin Empey hosts this 28mm War of 1812 game for 12 players using his new Red Coats and Jay Hawks rules. |
DBA "Stratford Scramble" Tournament The object of the Stratford Scramble Tournament is to emphasize player skill over army selection by having players use a different army in each round. Each player brings a valid 12-element army, camp (camp follower element optional) and only enough terrain for one legal battlefield as the defender. Armies with dismounting elements may only bring the mounted or dismounted element; there is no dismounting allowed. The 12-element army and terrain choices cannot be changed between rounds. Players can lay the terrain as they desire, but all pieces supplied must be used. All of the players' armies are placed in a pool and will be assigned to each player before each round. No one will use the same army twice or play the same opponent twice. Note that a small tray to hold your army will facilitate movement between players and tables. On the first round players, and the armies they will use, are assigned randomly, but players will not be assigned their own army until the final round. On subsequent rounds players will be matched using their accumulated score, with the top scoring player playing against the player with the second highest score, the third and fourth highest scoring playing together, etc. The allocation of armies is based on the accumulated score of each army. The top scoring player will be assigned the lowest scoring army; the second highest scoring player will receive the second lowest scoring army, etc. Players may not be assigned their own army, or an army that they have already played. On the final round everyone will play with their own army. Players are matched using their accumulated score. Players will generally benefit from choosing an army that they have mastered, yet others find difficult to play. This can be further exploited by including terrain that is less advantageous for that army. Expect to see armies that would never be used in a traditional open tournament format as players try to handicap their opponents with challenging armies to play. Scoring: Standard NASAMW. |
| The Battle of Lundy's Lane (War of 1812 Theme Game) Bob Hastings hosts this refight of an iconic battle from Canadian history with 15mm figures, his own rules and 4 to 6 players. |
| Elvis vs The Minion of Mantos Nelson Rumley presides over some 28mm Pulp action using modified Star Wars Miniature Battles rules. 6 players. |
Primisole Bridge, 1943 |
Ou'est Charles? |
| Flames of War Germans and Russians summer 1942. Scott Ross hosts this popular rule set for 6 players. |
Sackets Harbor 1814 on Land and at Sea (War of 1812 Theme Game) |
| The Battle of Guilford Courthouse March 15, 1781 Presented in 6mm using the soon to be published Polemos rules for North American Wars. Easy to learn and fast to play. Experience this classic battle and the stress of command in the shoes of Lord Cornwallis, General Nathanael Greene or their senior commanders in a way that can only be done by Polemos in 6mm. Game Masters Glenn Pearce and Ron Volcke present this American War of Independence in 6mm for 6 players. |
| Conflict in Normandy The Germans are fighting for control of strategic objectives against the combine might of the Americans and Canadian troops. Gamers will be given a battle group consisting of a platoon of troops,with support units (could be machine guns, mortars or anti-tank guns!) and a platoon of armour (could be 2,3 or 4 tanks). Each side will have one artillery battery which can be called upon by any gamer that has units that have not moved (decision based on team-mates advice!). Jason Chaplin of the Essex and Kent Fusiliers War Games Club hosts this 15mm WW2 game using the popular Flames of War rules for up to 10 players. Experience level from beginner to expert (game master has final say!), rules can and will be taught by game master and assistants. |
Warhammer 40,000 Tournament |
Entering the Breach: Learn to Play Malifaux |
| The Battle of Lake Erie ,Sept. 10th, 1813 (War of 1812 Theme Game) Commodore Barclay squares off against Oliver Hazard Perry in the largest navalbattle of the War of 1812. Although the battle itself was small in comparisonto those in Europe , it ended up becoming oneof the most strategically important victories for the Americans. Allowing themto cut British supply lines, retake Detroit , andinvade Upper Canada ( Ontario )to destroy the Six Nations Confederacy under Tecumseh at the Battle of the Thames. Will the unfortunate circumstances arise again? Or will Barclay route the Americans and establish British naval supremacy of the Upper Lakes? Duncan Gregson hosts this 1/1200 scale naval game for 4 to 6 players using Action Stations rules. |
Greeks vs. Carthaginians |
| Operation Hotel Lima Ready to hump a ruck? Lead a US Infantry platoon on a 'routine' patrol mission in-country. Locate and 'eliminate' any VC insurgents and rendevous with dust-off at a pre-determined LZ. Charlie Company circa 1968. Presented by Silver Fox and hosted by Graeme Atkinson and Dave Mckay a classic Charlie Company game, 20mm miniatures with helicopters, for 4 - 6 players. |
| The Battle of Trebbia The year is 218 BC. Hannibal and his Carthaginian veterans have crossed the Alps and descended into the plains of Northern Italy to excite the wrath of the Celtic tribes so hostile to Rome. The Great Republic moves a proconsular army of 4 legions and allies north to deal with this growing crisis. Hannibal must be stopped. The crisis comes near the end of the year when the Romans cross the Trebbia stream and confront the Carthaginian army of Africans, Spaniards and Celts. Can you as a Carthaginian player bring about the total collapse of the Roman army and open up the way to southern Italy and Rome's defeat? Can you as a Roman player bring about the defeat of your most inveterate opponent and the end the war before it begins sparing Rome 16 years of pain and destruction? There will more than 800+ beatifully painted 28mm figures in the game and up to 6 player spots available. Rules used are Impetus. Game is sponsored by MIGS in Hamilton. Gamemasters are Mark Rutledge and Simon Lipscombe. |
White Death |
| Another Normandy Game Canadian 4th Armoured get their baptism of fire against scratch German Forces. Brian Hall presents this WW2 micro-scale game for 4 to 6 players using Blitzkrieg Commander II Battalion Level rules. |
| WWII Eastern Front Greg Hanbuch hosts a 1/72nd scale game for 4 to 6 palyers. Rules TBA. |
French and French allies versus the Austrians - 1809 |
| The Battle of Lundy's Lane (War of 1812 Theme Game) July 25, 1814. After the US forces successfully repelled a British attack at Chippewa, US General Winfield Scott moves his forces to the crossroads of Lundy's Lane. Realizing there's more British forces there than what he can handle he desperately hold his position while waiting for support from the main US division. This game will examine a what if scenario of all opposing forces arriving sooner than later. Who's going to hold the high ground at the end of the game? Bob Fraser and Terry Lubka host this 15mm War of 1812 game for 6 players using their own rules. |
| The Bridge at Frenchman's Creek (War of 1812 Theme Game) On November 28th, 1812 a small American assault party has been sent across the Niagara River to destroy a bridge at Frenchman's Creek to prevent British reinforcements from arriving as the Americans prepare for a second full scale invasion on the Niagara Frontier. The Americans must find the bridge and destroy it and then make a safe retreat back to the Niagara River beach-head that a second assault party has started in a second attempt to take Queenston Heights while taking as few casualties as possible. The British must protect the bridge and drive the Americans back at all costs. Robin Empey hosts this 28mm War of 1812 game for 13 players using his new Red Coats and Jay Hawks rules. |
DBA "Open" Tournament Bring any valid V2.2 DBA army. No Built Up Areas (BUA) are allowed, and any River placed will be automatically paltry. Armies with dismounting elements may only dismount on their first bound of the game. Scoring: Standard NASAMW. |
D'Erlon's Attack at Waterloo, June 18, 1815 |
| Poltava, 1709 King Charles of Sweden is missing half his army but it doesn't stop him from making a frontal attack against Tsar Peter's much larger force. Mike Manning and Nick Wesson host this 6-player game using 20mm figures and a modified Might of Arms rules. |
| A Ridge Too Far (Russia 1812) The French hounds have caught up to the Russian fox just outside of Smolensk. General Barclay turns at bay... is the long chase over or can the Russian army make good it,s escape? Mark and Kris Koloff present this 20mm Napoloeonic game using our homegrown V.E.K.S. fast-play rules. Up to 8 players no experience necessary. |
| The Dance Begins (War of 1812 Theme Game) The War of 1812 was a war of logistics and whoever controlled the Great Lakes would prevail in battle. Initially the Provincial Marine dominated Lakes Ontario and Erie, but under Commodore Chauncy the Americans move to challenge the British on Lake Ontario by augmenting their single US Navy brig with a collection of small hastily armed merchantmen. In early November of 1812 Chauncy sails with his motley flotilla and near Kingston he encounters three ships of the Provincial Marine. He moves to engage them. Historically this began the dance on Lake Ontario where one side held control of the lake while the other sheltered in harbour and built a yet bigger ship with no conclusive battle ever taking place. The Dance Begins is the first of several scenarios planned to produce those elusive battles. Wayne Kerr presents this what if scenario for 4 to 6 players using Wooden Ships & Iron Men rules and 1/1200 scale GHQ Micronaut ships. |
Assault on Bagration's Fleches (Borodino 1812) |
| Osgiliath While the armies of Gondor dwindle, Sauron's forces continue to grow. A host of orcs march on the city and attempt a siege by crossing the river. The forces of good must hold the city long enough for help to arrive. This game recreates that famous river crossing from The Return of the King movie. Can your forces hold the line long enough or will the endless tides of orc and other foul creatures rule the day? Mark Evans hosts a 40mm Lord of the Rings game (SBG Lite) for 4 to 8 players. |
| Ripperton Home Guard vs the 7th Fallshcirmjager, September 14, 1940 This week the undefeated 'Jagers are dropping in to Ripperton. So far the FJs ferocious offence has swept all before them and the early line heavily favours the FJs in this match-up. After all, The Guard's veterans are looking like they've lost a step since last season and their rookies are just a bit too green. Their offence is non-existent and their defence is suspect. But not so fast, the 'Jagers have been plagued with injuries, even their play caller Kurt Student took a vicious shot to the head in their last match, while Ripperton has home field advantage and they've been working hard on special teams, and on any given Sunday... Chris Mallett hosts this 28mm WW2 what-if game for 6 players using Battlefront WWII rules. |
| Fall Out Badlands Adventurers needed! Pay is good! Keep the wasteland clean! This message brought to you by the local warlord. Take your mob of thugs through the wasteland and collect Super Mutant and Raider skulls for money. Anything else you find is yours to keep. Can you survive the Wasteland? Presented by Silver Fox using USX Rules a 28mm Post Apocalypse Miniature game for 4 - 8 players. |
| The Battle of Crysler's Farm, 11 November 1813 (War of 1812 Theme Game) Waterborne American forces under Major General James Wilkinson land to engage a British and Canadian pursuing force on the banks of the St. Lawrence River. The ensuing battle becomes the decisive action of the American autumn 1813 campaign to capture Montreal. Eric Ritchie and Bob Garcia host this 25-28 mm War of 1812 game for 6 players using Regimental Fire and Fury rules. |
| Hurrah! Russian Infantry attack an isolated German force holding a small farm and a stream crossing. Brian Hall hosts this 15mm WW2 action for 4 to 6 players using I Ain't Been Shot Mum (3rd edition) rules from Too Fat Lardies. |
| WW2 Skirmishing Frank Kailik of the Essex and Kent Fusiliers War Games Club hosts this 28mm WW2 game for up to 12 players using Rules of Engagement. Each gamer is in command of a squad/section of infantry, with support units (tanks, panzerfaust, machine guns etc.) A lot of shooting, tossing grenades, and hand to hand combat in the Norman bocage! |
| "The PeloponnesianWar, 431 BC" DBA Campaign 15mm(supplied). Campaign map (supplied). 30" boards(supplied). 3+ Rounds. 6+ Players minimum. Boards and terrainsupplied. Playerswill be assigned one of the competing nations:- I/47 Illyrian, I/48Thrace, II/5d Thessaly, I/53 Egypt, I/54 Macedon, I/56 Crete (Knossus), I/63Paionia, II/5a Sparta, II/5b Athens, II/5c Thebes, II/5d Thessaly, II/5eAcarnania, II/5f Phocis, II/5i Corinth, II/5i Abydos, II/5i Amphipolis, II/5iArgos, II/5i Chalcis, II/5i Chios, II/5i Corcyra, II/5i Elis, II/5i Miletus,II/5i Mytilene, II/7 Antandrus, II/7 Sardis and II/12 Syracuse. Someloaner armies are available for I/48, II/5a, II/5b, II/5c, II/5d, II/5f, II/7(one only) and II/12. Contactthe game master at http://www.fanaticus.org/discussion/showthread.php?t=12391 to register for your army. Scoring: Standard NASAMW with the followingcampaign modifications: at the end of each round an Overlord receives anadditional 5 points for each Tributary, while a Tributary loses 1 point. Fee:$1 (to cover the cost of the prize) Prize:Player with the highest score. GM:Colin Rice |
| Battle of Memphis, June 6, 1862 Glenn Broome brings his 1/600th scale ACW navies out. Sail and Steam Navies. 8 players. In early June 1862, Flag Officer Charles H. Davis moved down the Mississippi River with a squadron of consisting of ironclad gunboats. Accompanying him were rams commanded by Colonel Charles Ellet. Davis sought to eliminate the Confederate naval presence near Memphis, TN, opening the city to capture. Confederate Captain James E. Montgomery, began making plans to take his eight cottonclad rams south to Vicksburg. These plans collapsed when he was notified that there was not enough coal in the city to fuel his ships for the voyage. On June 6, when the Federal fleet appeared above the city, Montgomery called a meeting of his captains to discuss their options. The group decided to stand and fight rather than scuttling their ships and fleeing. |
| Balloon Busting! It is August 1918 and the long awaited Allied offencive is about to begin. But first a German balloon must be destroyed to hide the preparations from the Germans. The Allied pilots will need to brave a storm of anti-aircraft fire in order to flame the balloon. German pilots will fly through their own ground fire in an effort to stop the Allies and gain the vital intelligence. Wayne Kerr hosts this WW1 air combat game using his three dimensional Courage of the Early Morning rules and 1/200 scale aircraft for between 4 and 8 players. |
Over Ghazala |
Mongols With Mausers |
Casa Berardi, Opening the Road to Ortona |
| Trafalgar's "Battleof the Van" October 21st, 1805 Oneof the greatest naval battles of all time is represented in this scenario whereNelson's column crashes into the Van (forward) Division of the Allied Fleet. Aharder fought battle than Collingwood faced with the Lee Division as the Vanpossessed the majority of heavy enemy vessels including the only 4 Decker evermade, the monstrous Santissima Trinidad. Will Nelson bring home another victory for the British? Or shall the Allies send them packing? Cry your 'Huzzahs' and prepare for a bloody good fight! Duncan Gregson presents this 1/1200th scale Napoleonic naval game for 8 to 10 players using Action Stations rules. |
| The Gun of Navoronne IV While assaulting the planet Navoronne IV, Company H, 1st Tan Dallas Rangers are tasked with assualting the Space Defense Gun stationed at grid coordinates 23-37b. What starts out as a simple attack in force soon escalates into a full blown battle with many aliens. Try Silver Fox's new USX: Science Fiction rules with figures from their 15mm Science Fiction range. Classic. Presented by Silver Fox, 15mm Science Fiction game for 4 - 6 players. |
| Battletech - Recovery of the MV Vermilion The freighter MV Vermilion has been shot down and crashed on the planet, scattering its weapons, ammo and electronics cargo over a wide area. Teams from both sides have been sent in to recover any surviving cargo or deny it to the enemy. But it may not be as easy as it looks. Did someone say there were volatile explosives on board? The Quick Strike Rules are a much simplified version of the Battletech miniatures rules, with less record keeping and quicker play. Stephen Mortimer and members of Gamers United, a GTA group of friends present this 1/285th scale science fiction game for up to 8 players. |
Circus Maximus |